Big Design Dallas Day 2 Recap

Overall words to describe the Big Design Conference 2014: Jam packed, smart people, memorable and, of course, Phil freaking Tippett. In case you don’t know this legend by name, he’s been the visual effects creative mind behind on Star Wars and Jurassic Park! Here’s the highlight reel on Day 2 to close out this exciting two day conference.

Do You Trust Me Now?: Content Convergence in the Age of Social Media  by Rahel Anne Bail @rahelab

Rahel talked about having a content marketing strategy. The quicker your company realizes that everyone is a brand ambassador, the more successful you’ll be. A couple takeaways:

  • Unless we’re creating content meant for social validation and social interaction, we’re not doing it right.
  • Social media is not the same as social business. One-way communication is not social. It’s advertising.
  • Customers may claim that they don’t care about social in business context. They’re in denial.

Give a hoot! Mapping (and caring for) the Semantic Environment by Jorge Arango @jarango

This lively (and academic talk) had audience members shouting “Give a Hoot!” throughout the presentation in order to confirm salient points. Jorge taught us how human beings react to and derive meaning from language and the nuances of context. For example, responsive has a different meaning for web designers vs medical device developers. Be thoughtful about the semantic environment in your writing.

The Design of Content: Strategies for Lasting Impressions by Keith Anderson @suredoc

Keith argues the point that the design and reading experience has been improving since the 1450s. He takes his theories from Gestalt psychology, the idea of what the eyes take in the mind will process as a whole. Takeaways from the presentation include:

  • Content strategy can be defined as the art AND science of controlling the creation, storage, maintenance, and dissemination of words and their associated assets and context to be congruent with an organization’s goals.
  • The User Experience movement has simultaneously helped and hindered how we communicate.
  • Our job as content writers is to anticipate readers’ expectations and provide them with quality content within a context perspective.
  • Take your content seriously. Write and design with a purpose.
  • Take the time to conduct reader research. Build profiles, conduct surveys, and make sure you understand what they expect from you.

Body Language: Hidden UX Insights from Body Language by Brad Nunnally @bnunnally

Brad cited scientific examples that included the fact that human beings make decisions 7 seconds before they physically communicate them. If we can focus in on body language we’ll get an early indication and non-verbal confirmation from our qualitative work.

Lights, Camera, Interaction: Design Inspiration from Filmmaking by Adam Connor @adamconnor

We’re not filmmakers but in the interest of broadening our horizons we decided to take a closer look. What a treat to step outside the walls of marketing and UX-concentrated workshops to learn more about design in film-making. Adam took his passion for film and his experience in design to share his unique perspectives. Fun fact: Designers with a creative vision are often not put in the position to manage. There is a big difference between leadership and management. Here are some facts we came away with:

  • Leadership is about vision and inspiration towards the future of that organization.
  • Management is to keep things together and MANAGE the organization, not necessarily lead the creative path.
  • Scenarios are the interaction between a persona and a use case.
  • Mise en Scene: All of the tools other than dialogue, used by a filmmaker to tell a story (everything to design the scene that does not include any actual conversations).

Lessons I Have Learned from Leading UX Designers by Russ Unger @russu

This talk was brimming with great leadership advice that can be applied to any process. For now we’ll just share our favorite quote:

A leader is best when people barely know that she exists

when her work is done and her aim fulfilled they will say – we did it ourselves –  Lao Tzu

You’ll have to wait for the blog post for the good stuff.

Headlines, HBO, and Harry Potter: A Case for Context by Justin Smith @xenoabe

Justin can win the award for most compelling topic title. Yes, he did briefly discuss Harry Potter and HBO and how they relate to compelling context. The audience also got to watch a very touching TD Bank commercial, which proves the case that meaningful context can really draw the emotions you are seeking for from your viewers.

  • Context is the circumstances that form the setting for an event, statement or idea, in terms it can be fully understood.
  • Context is like a green screen.
  • Sometimes you don’t want to give it all away in your headline. You want to be mysterious It’s ok to play with the user and some fun with your messaging.

Mitigating Scope Creep: Useful Tips for Project Peace by Michael Vaughn

Another good tactical approach presentation. Our top takeaway here centers on taking accountability when you start a project. Accountability for  your company AND for your client. If you have a clear understanding of your roles then it’s easier to maneuver the project segues when they happen….cause they WILL happen.

Why Photos Rule The Internet by Tony Cecala @tonycecala

Companies like Target, Starbucks, UPS and Fedex have such a strong brand image that their logos can do all the talking. From passing a billboard in Times Square or swiping through your newsfeed on Facebook, you’ll recognize the logos of these brands. It’s a brilliant visual communication tool….once you have that kind of brand recognition.

  • When building an identity for your logo and image, put a fair amount of consideration in to the design and colors you choose.
  • Memes have become a popular way brands can communicate with a younger audience.
  • Text and image-based posters used for political campaigns were memorable prior to the internet and can be considered a “meme” (think Uncle Sam).
  • Facebook beats out Instagram, Snapchat and Flickr as the #1 outlet for photos and images to share your life with your friends.
  • Tweets with images get 150% more retweets
  • Tweets with images get 18% more clicks

Produce Like Picasso by Brian Sullivan @brianksullivan

We have one word for Brian’s presentation to close out the workshop portion of the conference: INSPIRATIONAL. Brian delivered a compelling presentation on the much-admired artist, Pablo Picasso, and showed us how to apply Picasso’s work ethics into our daily lives. Here is the secret, it is 5 Ps:

  1. Passion
  2. Purpose
  3. Proficiency
  4. Persistence
  5. Partnership

Our keynote closer was Phil Tippett and for this crowd it was quite a treat. Phil is best known for his VFX work on some of Hollywood’s most beloved movies including the Star Wars triology and Jurassic Park. It’s no wonder he’s crowd favorite at Big Design. We were struck by his opening statement that he isn’t a digital designer at his core but a student of art history. He loves making things with his hands and is still committed to stop motion animation. It was a nice ending to a great conference.

We’ll be sharing more opinions over the next few weeks so stay tuned if you want the inside scoop on BigDesign Dallas 2014.

A Ninja and a Novice walk into UXPA 2014….

By: Rick Damaso

I recently had the opportunity to represent Key Lime Interactive at the UXPA 2014 Conference in London. This was my first official conference representing Key Lime so I was a little apprehensive. I wanted to impress my bosses and contribute in any way I could.  As the new kid on the block I was feeling more than a little responsible for the trust and financial investment in my attendance. Adding to this self-imposed pressure was the fact that I was traveling with a UXPA veteran, self-proclaimed user experience Ninja and VP of Research, Eugenio Santiago.  (You can follow him at @TheLimeNinja).
Whether you are reading this as a UX novice or have 10+ years of experience in the industry, you know the benefits of attending top-notch conferences. Not only do you get industry training, the latest trends, best practice review, and team building exercises; you get those awesome little pastries that seem to be on every dining cart. Ultimately, it’s all about the networking. I’ve learned that the user experience community is a small one. It’s a tight-knit group of professionals with long standing histories and crossed career paths, which can definitely be intimidating to newcomers.  A pleasant surprise for me was the camaraderie and wonderful sense of humor we all share. Everyone is equipped with quick wit and good-natured jokes – most of which are aimed at web developers. Truth be told, I don’t know those jokes. It got me thinking…. What else I could learn before heading to the next conference? What tips could I share with you, the reader, on maximizing your experience at any professional conference? Here’s a few that come to mind:
1. PRE-CONFERENCE PREPARATION IS KEY
As my university professor used to say, ”Failing to prepare is preparing to fail”. Have a list of target companies, vendors, and individuals that you would like to connect with professionally and personally. Most conferences will have a fan page on Facebook or a list of sponsors/attendees on their website prior to the event. Use that information to your advantage. It’s a great way to maximize the short coffee breaks between sessions. You may want to contact people in advance and set up a time and place to rendezvous and talk shop. Be sure to leave time in your schedule to allow for organic conversations. This is particularly true for training sessions where you’ll probably get to know your fellow attendees fairly well in a smaller group.
2. HAVE A 140 CHARACTER ELEVATOR PITCH
I wonder if the founders of Twitter ever envisioned their platform being utilized for virtual conference attendance? When used effectively, Twitter is a powerful tool to converse with speaker and other conference attendees, maximize corporate/personal exposure and start new business conversations. You can even schedule some tweets based on your planned itinerary. Be sure to follow the conference hashtag to extend your conversations beyond the conference walls.
3.  DON’T BLEND IN
Don’t be afraid of wearing the “new guy” badge. The organizers will literally put it under your name on your conference badge so you won’t really have a choice anyway. Own it.  There’s no reason to be shy. In fact, your “newness” is a great ice breaker. Everyone will be excited to see a fresh face. This is your opportunity to ask questions, stimulate discussions with panelists, and build equity amongst your peers. My advice for first time attendees, or for any professional looking to learn more about the UX industry, is to start a conversation whenever you find yourself in a crowd. Helpful hint: You are never “off-duty” while at a conference so be aware of who’s in the room during designated social hours. You might meet that industry player who you’ve been hoping to meet.
My theory going into my first big event with Key Lime, was that a novice and a ninja might look at a conference in very different ways. I imagined we would each have different definitions of a successful conference. As it turns out, our success metrics weren’t all that different. We each learned a lot during the five-day event, got some great tips to inform our research back at the office and met some incredibly smart people along the way.
After the closing keynote, I sat down with the ninja for a debrief. We compared notes and talked about some of most exciting takeaways. The ninja nodded at me and confirmed that we both had great experience. He had one piece of final advice for me. I eagerly pulled out my smartphone, ready to capture these final words of wisdom. He was going to give me the inside scoop. I was eager and thrilled to be a part of this secret knowledge. As he motioned me to come a little closer he said  “So rookie, did you hear the one about the web developer walking into a bar…..He didn’t like the table layout”

Mobile Payment Compatibility at Festivals – Round 1

By: Kathleen Henning and Phil McGuinness

After a challenging experience with mobile payments at a New York music festival, our researchers decided to get together and assess two of the leading mobile payment options currently on the market.  In Part One of this two-part series, we field test PayPal and Google Wallet apps on both iPhone and Android smartphones. Next month, we’ll review the mobile payment landscape and share some interesting new developments.

Let’s see where Kathleen Henning and Phil McGuinness stand on these mobile giants.

Kathleen: As I was preparing to attend the Governor’s Ball festival this summer, I was super psyched. Not only did they have an amazing lineup, but the food & drink section asked for my credit card information so I could make mobile payments. Since I hate carrying cash (and really anything), this was a dream come true for me. Unfortunately, it was a little too good to be true. I entered all of my information only to find that no one was accepting the GovBall app as payment. Instead, there was the PayPal app…

Most festivals, for better or worse, are known for having notoriously awful cell service. GovBall was no exception. Using the PayPal app required downloading it, logging in, taking a picture of yourself, and saving your account information. All of those steps required far more Internet speed than was available. Day 1 I had no luck. Day 2 I was able to purchase free Brooklyn Soda Works. Day 3 the vendors I tried weren’t accepting it anymore because of technical failure.

This experience got me thinking, does this app work any better with a stronger signal? Was my experience simply based on the context of the festival? I opened up the PayPal app, looked through the local businesses available, and took a trip to Van Leeuwen’s for a (mostly free) scoop of ice cream with ridiculously delicious fudge. The app worked! And then it crashed my iPhone. However I was able to pay and get the $5 coupon discount and, more importantly, enjoy a little piece of ice cream heaven.

Phil: After Kathleen and I discussed her experience, I went ahead and tested the take out ordering for the PayPal app on Android.  I found that it works like any food ordering app. All mobile ordering relies squarely on the structure and capabilities of the Eat24Hours service. My experience with setup was fairly easy, although you have to enter a lot of basic information, including a picture, which might deter some people.

After set up, I found that the app was slowing down the ordering process with numerous errors. At first the PayPal app was stuck on the “delivery” setting for food, and even when I toggled the setting to “takeout” the delivery fee and minimum order remained on screen. The app’s ordering function also repeatedly timed out with a plain text screen reporting an unspecified error. On top of all this, the ordering process was generally very slow to load. Feeling discouraged, I shut down the app for the day and ordered through other means.

 One error encountered with PayPal: Despite selecting “Pickup” the app still thought I was ordering “Delivery”.

The next day I opened the app again to order some lunch, and thankfully the process went smoothly. I was able to pick up my food without any hiccups. I hope that the errors Kathleen and I experienced will be worked out over time, so the app can become a more reliable source of ordering.

Google Wallet doesn’t provide a method to find local stores where payment is accepted, limiting its effectiveness as a wallet or credit card replacement

I also reviewed Google Wallet on Android, a mobile payment app whose main point of differentiation is the use of Near Field Communication (NFC) for point-of-sale payments. Since I had already used Google Payments in the past, the setup was quick and easy. The trouble started when I tried to find a location to use the payment method. Google’s site doesn’t provide any list of merchants where Google Wallet payments are accepted. This may be due to vendors being slow to adopt NFC, which is necessary for this type of payment to spread. Unfortunately this leaves the user to find locations themselves, making this convenient method of payment not so convenient. I spent a week in Silicon Valley and a week traveling and I didn’t find a single location to make a payment with Google Wallet. With limited adoption and no means for finding out where this type of mobile payment is accepted, Google Wallet is far from replacing my trusted standard leather wallet.

Kathleen: In this day and age, there’s a lot of potential for mobile payment systems to streamline a manual process. I was at a concert recently where the luxury box seats were offered a paper menu to select menu items and have them brought to your seat. This section was organized by Live Nation, the international promoter. A setting like this one would be perfect for mobile payments. If I could log into my Live Nation app, select what I want from the menu, hit submit, and have it delivered to my seat, I would be so happy!

In conclusion: There are definitely still some usability issues in this area, but we here at Key Lime Interactive are super excited about the future of mobile payments, especially at concerts and music festivals! Next month, we’ll review the current mobile payment landscape, including some novel new approaches to address problems like those Kathleen and Phil encountered above. Until next month…

Your Environment Impacts Your Impression

by Kelley Parsons
Often when we think of the user-centered design process and the methods used to optimize a user’s experience, we think in terms of its utility to aid in maximizing design improvements for a device’s interface, or perhaps, its physical properties.  However, there are opportunities beyond this common application. If we consider that a user’s experience can be influenced by interactions that occur within a broader system or service.  We can also further note that the definition of an interface is the point at which two systems meet, we can then explore the possibilities of utilizing a user-centered design approach (and any number of methodologies) to assess the impact of the environment on user perceptions or experiences as they occur within that environment. To date, the results of many large studies have shown a strong relationship between the physical environment and the perceptions of its occupants. For example, when a doctor’s office waiting room was considered to be newer in appearance, had nice furnishings, artwork etc., patient’s perceived quality of care was positively influenced while their reported anxiety decreased.
When considering the applications of user-centered design and the impact of user experience, we think beyond its being a way to gauge user perceptions of a device interface and consider it as a possible means of assessing user perceptions of the space or ‘interface’ within which people are providing a particular service.

Food For Thought

Just as a poorly designed product interface can result in negative perceptions of the product as a whole, a poorly designed environment can result in negative perceptions of quality of service as a whole.

“Personas” from Around the World | UX Fellows Style

To set the stage for a recent webinar on behavioral personas, Key Lime Interactive called upon our colleagues at UX Fellows to share some stereotypical “personas” for each of their respective nations. The results were pretty creative and quite humorous!
Here’s what they had to say….
UX Fellows - Germany - Facit Digital
UX Fellows - Canada - InterpixUX Fellows - Belgium - U-Sentric UX Fellows - Australia - U1GroupUX Fellows - USA - KLIUX Fellows - UK - RedEyeUX Fellows - Mexico - The Cocktail Analysis

The UX Fellows is a global network for quality research. It is a circle of specialized user experience research agencies around the world that is dedicated to providing professional international user experience and usability testing.

HTML5 or Native OS: Which is Right for Your Business?

by Phil McGuinness
A hot topic right now in mobile user experience is the debate between providing an HTML5 web app versus a more traditional Native OS app. Simply put, HTML5 is a method of programming a mobile website to behave like an app (think m.youtube.com) which can be accessed through any modern tablet or smartphone browser. Conversely, apps written for a Native OS are  developed to run directly on Android or iOS smartphones (they are designed for each native platform), and must be downloaded through the GooglePlay Store or Apple App Store. Both approaches are a great way to provide web content to smartphone and tablet users, and they each have their own strengths and weaknesses. Which of these approaches is right for your business? At Key Lime Interactive, we are exploring this question in depth, and have key information to help you make the right decision.
From a development standpoint, HTML5 is the clear winner in both cost and flexibility. If your business has a website, it’s a given that you already have programmers on hand who can write HTML5 code.  In addition, your programmers will only have to program the basic code once.  Of course, during QA testing some minor edits will need to be made in order to support different browsers and browser versions in the marketplace such as Chrome, Safari, Explorer and more. It’s also important to note that since your code lives on the web rather than on a user’s device, you can make changes on the fly without having to roll out a new application update via an App Store update every time you make a change.
If you decide to make a Native OS app, you will need to hire  a team  who know the specific language for each operating system, or a jack-of-all-trades programmer who knows all of the relevant languages. These programming skills are much less common, and therefore, can be more expensive, than HTML5-only developers.  In order to provide a robust and compelling experience for each OS, you’ll need someone who understands the nuances of each platform. This requires a developer who can write for each operating system, and that’s no small task. If you decide to go the path of a a Native OS app then you’re developing for both Android and iOS and that means you’re now doubling every step of the cycle, including programming, testing/QA, and maintaining the code. When it comes time to update your apps, you’ll also need to release an update two versions via the GooglePlay Store or the Apple App Store.Publishing via either store requires approval before your app can be made available for download.
So why use the Native OS app approach at all you might ask? It sounds expensive AND time consuming. We would submit that developing for a Native OS platform is the right choice.  This approach excels at something that we at KLI hold near and dear to our hearts: you guessed it, user experience! Currently, an HTML5 mobile site compete to a Native OS app in look, feel, functionality, and overall speed. Of course, Android and iOS platforms have quirks which make for a unique user experience on each device but the robust and rich UX is worth the price of admission. See our previous article for a detailed discussion about  how Android users can be alienated by seemingly insignificant design choices. When building an HTML5 web app to be standardized across all devices, you lose the custom feel ofa Native OS app.
The functionality advantage for Native OS apps comes partially from a better support system – not only from Apple and Google – but from the online community of app programmers – and also from the apps being installed directly on the device.  This allows easy access to smartphone features such as the camera, calendar, or contacts. HTML5 web apps are starting to add these functionalities as programmers begin to develop clever new approaches, but equivalency is a long way off at this point in time. Finally, it is well known throughout the industry that the HTML5 web apps react significantly slower than Native OS apps in both UI and load speed. These factors combine to create a smoother, faster, and more intuitive user experience for a Native OS app.
The other main areas differences  between these two approaches relate to  security, monetization, and accessibility, which will vary in importance can be depending on what you want from your app. Native OS apps have better security since the code and URL strings are not accessible like they are in an HTML5 web app. If you happen to want your app to be accessible online, you’ll need to stick with Native OS.  To rely on an existing app store for monetization, you’ll need to either build a Native OS app, or use a program like PhoneGap to “wrap” your HTML5 web app to make it appear as an app in the app store that users can download, although it only behaves as a link to the web app itself.  Of course, selling your app through an app store means giving away a cut of the profit to the owner of that store/ HTML5 web apps allows you to create your own monetization strategy and avoid the App Store fees.
In conclusion, it takes careful consideration of your business, and knowledge of each approach to make the right decision for you. Do you need a less expensive, low-frills, dynamic experience? If so, an HTML5 web app would be the best approach for you. However, if your major concerns are usability, performance, and security, and you have a little room in your development budget, then a  Native OS approach is the way to go.  In our opinion, until HTML5 can catch up to the user experience provided by Native OS apps, enterprise companies will almost always want to represent themselves with Native OS apps for the enhanced usability and unparaelleled user experience. In the coming months, Key Lime Interactive will be conducting a study to measure the current user experience of HTML5 web apps, so stay tuned for more detailed information in a future newsletter.