Big Design Talk: The Real Mobile Experience

by Kelly Nercess
Lets face it. We live in a society where the majority of people are glued to their mobile devices. Whether it’s texting a friend, finding an online recipe for dinner, or taking a selfie…everyone, at one point or another, is guilty of being attached to their smartphone.
During the Big Design conference in Dallas this year, I had a chance to attend Pamela Pavliscak’s workshop on “ The Real Mobile Experience”. Aside from her entertaining jokes and quick wit, she gave us a her insights on what people really do on mobile phones and how to design for those activities.
Some quick facts:
–       For every baby born, there are five mobile devices activated
–       7 billion mobile phones in the world. 55% of those are smartphones
–       Typical mobile users check their phones 150 times a day
–       Smartphone owners spend over 2 hours on their phone each day
–       21% of US mobile phone owners go online primarily using their phones and globally that number is even higher
–       Out of preference: 50% of smartphone owners under 30 use the Internet primarily on their mobile phone
–       Out of necessity: 55% of Americans who make less than $30k/year have no web access at home
–       For convenience: 34% use the device simply because it is close at hand
–       29% say that their phone is the first and last thing that they look at everyday
–       44% sleep with their phones (in a very platonic manner)
Based on the data that Pavliscak reported, people show a remarkable dependency on their smartphones. The fact that we now wake up and go sleep with this electronic device by our side can even be intimidating for a spouse. Women were asked if they would rather give up sex or their mobile phone for 1 month. Can you guess the answer? 48% of women said they would rather give up sex, while the other 52% said they would rather do without their mobile phones. Hmm, interesting. Where do you fall on the spectrum?
An experiment was performed where she asked 250 people to “take a look at their phone”. She was requesting the owner to just happily pass their phone over to a perfect stranger. The result:
–       A slim amount of people actually handed over their phone
–       Some made an excuse not to pass it over
–       Some also just instantly put their phone away
–       Majority of people would hold the phone out and show it while it was still in their possession

So, what does this mean for society? We are way too overprotective of our phones. It’s as if it was our newborn child.
In addition to our phones providing a channel for enhanced social interactions, they also allow us to also solve problems. Pavliscak reported that 86% of people solve problems with their phones, which includes troubleshooting emergencies. What else do we use our devices for? High on the list is making sure our kids are happy. Only 20% of parents don’t use tablets or phones to keep their children occupied. So next time you are at a restaurant and you see a young child playing Angry Birds as opposed to eating their macaroni and cheese, you can look at them and think “Oh, you’re part of that 80%”.
We all know that we love and adore our phones, but what are we really doing on them? Ms. Pavliska proposed another experiment to research what we are spending our time on when our eyes are glued to that mobile screen. Even though we look at it over 150 times a day, we’re usually using it in three ways:
–       72% of the time we Tap
–       77% of the time we Swipe
–       94% of the time we are Scrolling

People know how to use the zoom button, but surprisingly a lot of us will continue to read the small text as opposed to using the gesture to make it larger. How can we optimize the mobile experience based on this data?
–       Take the guesswork out for the user, but give them obvious cues
–       Get rid of any needless gestures
–       First impressions hold the most value for The Flick (scroll down to the bottom, and then quickly back up to the top)
–       Don’t have to many hidden menus for when a user applies the The Washing Machine method (someone who swipes up and down/right and left)
–       We go to great lengths to avoid typing, so consider that when designing your mobile site
–       Use icons in a way that is consistent with other sites
–       Essential content should be on the page or on the top (hamburger menus are iffy)
–       Sound cues are a missed opportunity – only 74% of people leave their ringer on
Overall, there is much room for improvement for the user experience of mobile devices. They are attached to their phones almost as if it were another limb. Aside from the great content she was able to share, she had an upbeat and entertaining presentation style that did not go unnoticed by the crowd. If I get the chance to attend another talk by Pamela, I won’t miss the opportunity!

The iPhone 6 Review

by Kathleen Henning

Last month, Apple released two new iPhones, both of which represent a significant size increase over the last model. The iPhone 6 and the iPhone 6 Plus both come in gold, silver, and space gray models and with capacity of 16 GB, 64 GB, or 128 GB. Apple has improved the camera on both models, though only the 6 Plus has optical image stabilization. Battery life is increased on both, but the 6 Plus offers nearly double the battery life for calls.

I received mine in the mail on release day, and it’s been more of an adjustment than I would have expected. The size is still startling at times, though I opted for the ‘smaller’ 6. The power button has been moved to the side, a big departure from its location on all previous iPods, iPhones, and iPads. Hitting power on the side is still not a natural maneuver, though I now sometimes find myself trying to do it on my iPad. The expanded screen size is more significant than would be immediately apparent. Mobile web browsing is smoother, and it is much easier to read email attachments like PowerPoint and Excel files.

The more rounded shape of the phone is striking, but it’s surprisingly slippery in your hand. Carrying it around with you is somewhat of a challenge, as neither the 6 nor 6 Plus fits in the same places the iPhone 5(S) would have. I found myself purchasing a new small bag so it would fit, since it is definitely not a phone I can keep in my pocket! While I enjoy the new screen for browsing, I sometimes find myself missing the manageable size of the 5S I had before. I had contemplated purchasing a 6 Plus, but I’m very relieved I decided against it.

The new operating system represents another small shift for iOS. Health is now a built-in component, and it’s easy to track your steps. I would enjoy a breakdown by location or time, but I imagine that’s what 3rd party apps are for. Voice and video messages are a neat feature, as is the ability to share your location. All of these features are simple to activate and use, which is a critical part of getting users to adopt them.

With iOS 8, fingerprint banking is starting to look like a possibility. Simple Bank, an online-only bank, has enabled login via fingerprint. As using your fingerprint for ID becomes more normal, it will be interesting to see which companies adopt this model. The fingerprint will be the main ID component of Apple Pay, which should help further normalize the feature.

Apple also introduced the Watch. This will come in two different face sizes and with a variety of different band choices. The feature set is still pretty vague. It will be able to receive and respond to at least some calls, text messages, and emails. It will have access to apps to some degree. The battery life is unknown, as is how much it can do away from an iPhone, which is required for some functionality. What is known is that it will be connected to Apple Pay and have some additional check in abilities, like at airports and hotels. The current launch date is ‘early 2015’ so hopefully as that approaches more details become available.

The big question mark still remaining is Apple Pay. When does it launch? Current rumors have the date as October 20th. How quickly will merchants be added? Will it trickle down to smaller companies and businesses? When will Apple allow 3rd party access to NFC? I’m sure I’m not alone in my curiosity here. Our recent series on mobile payments concluded that while there are some better and some worse options, there isn’t a game changer. This is the first real entrant that has that possibility, so I’m excited to see how this plays out.

RECAP: SFIMA Panel Discussion with Key Lime Interactive

Last month our CEO and Founder, Ania Rodriguez, joined the South Florida Interactive Marketing Association to discuss “Optimizing User Experience for Conversion”. She joined other panelists from Ion Interactive and HiConversion. Top takeaways from the event:
– You can find 80% of the issues with only 5 users
– Eye tracking can detect if call-to-action size and color make a difference in your conversion results
– Strong colors attract the eye, but if there is too much competing for the eye’s attention the people can get overloaded
– Do not put a search bar under the mega menu button or it will get lost and decrease your conversion rate
– Test and embrace user experience design to continually improve, solve and remain relevant in your space
– One great tool for quick usability test: KlueMobile

 

Mobile Payment Compatibility – Round 2

by Kathleen Henning and Phil McGuinness
In part two of our series on mobile payments, Phil and Kathleen review a few exciting mobile payment options and talk about the near future of mobile payment technology.
Phil: In part one, Kathleen and I field tested the PayPal and Google Wallet apps, two popular forms of mobile payments. However, there are a few up and coming forms of payment that take a different approach to the process.

 

Softcard/ISIS
Due to an unfortunate coincidence, the company ISIS is in the process of changing its name to Softcard to avoid sharing its name with a militant terrorist group. However, that’s not the only obstacle facing Softcard. While Google Wallet restricts the use of Near-Field Communication (NFC) payments to Android, Softcard is bringing these payments to the iPhone as well. In order to do that, users need to make a one-time investment in a special phone case (minimum of $50).
Requiring users to invest additional money to make payments creates a difficult barrier to adoption, especially when NFC payments aren’t yet accepted on a widespread basis. Softcard does, however, address one of our gripes about Google Wallet. It allows users to search for local stores that accept NFC payments. The app also boasts numerous security features on their site, including a PIN entry required before each purchase, the ability to freeze your wallet remotely, as well as using unique transaction IDs for each payment.

 

LoopPay
Instead of relying on NFC, consumers have another option in LoopPay. LoopPay gets around NFC by imitating credit cards in a way that allows the familiar credit card readers to get the signal. This allows LoopPay to work in almost any store, using the technology that’s already in place. As with Softcard, though, this also requires the user to make an initial investment. At this time, Loop Wallet provides the option of a reasonable $39 for a key fob, or $99 for a charging phone case and key fob.
As NFC adoptions treads water, LoopPay is an interesting alternative to watch. At the time of this writing however, Apple is expected to announce NFC as a standard in the iPhone 6, which could change the field dramatically. Kathleen, our resident Apple expert, will break down the rumors and implications this could have later in the article.

 

Coin
Another interesting option in the mobile payment field is the Coin Payment Card. This works similarly to LoopPay, but instead of requiring a fob or charging case, users can store their cards in a credit card-shaped item and switch between them at the tap of a button. This has the added benefit of removing any questions of NFC adoption or security concerns with wirelessly transmitting credit card information. In addition, it provides the comfort of a payment process with which both users and vendors are familiar. There is no need to fumble with a mobile app or worry about having mobile service if you can simply hand a card to a waiter or cashier.
Another neat feature unique to this system is added security through a Bluetooth tether. Coin uses a low-energy Bluetooth signal to connect with your phone, which will then alert you if you get too far away from the card, say by walking away from a shop and leaving it on the counter. So what’s the downside? Again, users need to invest in the card, and right now it is still in the crowd funding stage. Early investors can buy the card for $50, and once it’s released it will retail at $100. If somehow Coin can manage to bring the price down, I could see this being widely adopted by consumers interested in both familiarity and security.
Now, Kathleen will talk about Starbuck’s success with mobile payments and Apple’s likely upcoming adoption of NFC in the new iPhone.

iphone5-smph-dgFVJsStarbucks
The best part of the Starbucks app is how little effort it involves. Once you enter in your gift card number and the 8-digit identifying code on the back, you’re good to go. You can add money via the app, set it up to automatically reload when running low, and even add it to iOS’s Passbook. Using it in the store is a seamless process. Unlike some of the other apps we’ve tested, it just works. You don’t have to think about it, and since the store has integrated it on their end paying by app is as natural as paying by credit card. This too works independently of NFC capabilities.
Starbucks in Korea has a new feature called Siren Order. Customers can enter in their order details and receive a QR code, which is scanned by baristas at the counter. Starbucks is thinking about rolling out app preorder capabilities in the US in the next three to six months.

Screen Shot 2014-09-09 at 5.17.55 PMApple Pay
As of September 8, 2014, Apple has entered the mobile payments field with Apple Pay. As of January 2014, 42% of smartphone owners in the US own some model of iPhone, many of these older models. Apple Pay will work on the iPhone 6, the iPhone 6 Plus, and the Apple Watch. Users will scan the front of their credit/debit card, enter the CVV, and be able to make payments. Apple will generate a unique code each time a user wants to make a payment. This will work in physical stores, online, and in apps. Merchants like Starbucks, Whole Foods, Duane Reade, Disney, Bloomingdale’s, and Uber are already signed up. American Express, Visa, MasterCard, and most major US banks are currently participating on the credit/debit card side. I look forward to seeing how this transforms the mobile payments process, hopefully for the better!
Personally, I’m optimistic for a trickle down effect to smaller merchants by next summer so it can be available at Smorgasburg and Governor’s Ball. A lot of the payments systems we’ve showcased are promising, but none of them have gained widespread adoption. I’m hoping Apple’s entry into the market will change this outcome.

Do You Love Your Job?

by Rick Damaso

Love your job? Chances are if you work in UX, you do.
My recent trip to UXPA 2014 offered me more than the opportunity try authentic Fish & Chips. It gave me great insights to the UX industry and as it turns out, great perspective on the people that make up the industry. Perhaps the most interesting aspect was the consistently, inconsistent career & educational backgrounds of UX professionals. After nearly a dozen conversations that described incredibly diverse paths to their current role, I decided this warranted a closer look. After some digging it turns out that not only are UX professionals incredibly diverse in their educational backgrounds, but their career satisfaction ratings were noticeably high¹. In order to understand why our colleagues were rating their job satisfaction so highly, I decided to first look at the characteristics of successful researchers. I wondered how current growth within the industry and optimism on future developments within their profession shaped their feelings towards their job.
In order to answer these questions I first looked at the qualities that make up professional UX research associate.  I asked participants at UXPA2014, employees within Key Lime Interactive and colleagues across the industry to chip in. I received some pretty interesting opinions. Most success stories were based on educational backgrounds. Some of the responses described researchers as having “solid computer programming skills, a background in Anthropology or Psychology and some exposure to Human Factors training.”
To test the validity of these statements, and in true UX fashion, I conducted some ethnographic studies on some unsuspecting colleagues and UXPA2014 delegates. Knowing their education background and comparing it to the “suggested educational paths” would allow me to determine if it was their training or other inherent qualities that make great researchers. It turns out that only about half of the participants I observed were trained in the previously mentioned disciplines. So what was the common thread between the greater population? It seems that at the heart of almost all UX professionals lies a naturally inquisitive spirit, the willingness to pursue a career of lifelong learning and excellent communication skills.
Armed with this information I wondered how such a diverse group of men and women would describe their job satisfaction. Would they express optimism towards the future of their industry? According to a study conducted by the Nielsen Norman Group, UX professionals rank their job satisfaction a 5.4² on a Likert scale. They also ranked pay/benefits satisfaction as a 5.2³. But does earnings truly correlate to higher job satisfaction? Harvard Business Review author Tomas C. Premuzic argues that “there is less than a 2% overlap between individuals pay and pay satisfaction”⁴.  This leads us to infer that job satisfaction and satisfaction of pay are independent of each other. So what other factors could be driving the overall satisfaction from such a diverse pool of workers? Nielsen researchers noted that after polling over 1,000 UX professionals, the core activities of a UX researcher included: presenting solutions/concepts, persuading others and critically analyzing tasks or activities, which strongly correlates to the qualities observed during my impromptu ethnographic study.
As a whole, the UX industry finds itself in a period of tremendous growth. With more than half of all UX professionals living in the United States⁵, other markets will soon look to qualified professionals for expertise and guidance. So ask yourself this, do you feel well-rewarded and highly valued? Do you see your work as being intrinsically good for humanity? Do you enjoy being engaged and being able to use many of your skills on a daily basis? Then smile, you are probably a UX professional.
1. Nielsen, Jakob, and Susan Farrell. “User Experience Careers.” User Experience Careers. 2013. Web.
2. Nielsen, Jakob, and Susan Farrell. “User Experience Careers.” User Experience Careers. 2013. Web.
3. Nielsen, Jakob, and Susan Farrell. “User Experience Careers.” User Experience Careers. 2013. Web.
4. Chamorro-Premuzic, Tomas. “Does Money Really Affect Motivation? A Review of the Research.” Does Money Really Affect Motivation. Harvard Business Review, 10 Apr. 2013. Web. 28 Aug. 2014.
5. Nielsen, Jakob, and Susan Farrell. “User Experience Careers.” User Experience Careers. 2013. Web.

Do Alignment Diagrams Really Work?

by Kelly Nercess
Ever think about the interactions you have with a company? How each precise moment may seem tailored to your needs and catered towards the experience you are looking for? In the UX industry there is a technique used to ensure this end result and it’s called alignment diagrams. I had the opportunity to read a very interesting article on the idea of alignment diagrams and how they serve a perpetual purpose among the growth of companies. , written by James Kalbach & Pul Kahn, shared their discoveries on the business process and provided advice to take full advantage of each customer touch point.
There are three major design avenues that play a component in the user/customer process, those being: Information Architecture (IA), User Experience Design (UXD), and Service Design (SD). Along with these visual techniques to map out the strategic thinking to guarantee customer satisfaction, the idea of alignment diagrams allows a business to visually map out the touch points they have with a customer throughout the business process. Alignment diagrams are created to allow for a structure to reveal the customer touch points and give constructive insights to where the design and business process needs to be altered in order to optimize the experience.
There are two very important components to a successful alignment diagram, the customer behavior and the business process. Common visualizations that are used in the UX industry include: site maps, overview diagrams, workflows, customer journeys and service blueprints. These visualizations are gathered from a number of data collection methods, including: ethnographic observation, user interviews and card sorting. All of these methods play a unique role in gathering insights towards a positive user experience.
“The business focuses on maximizing a target market’s profits and potential for growth. Customer-centered design focuses on maximizing the value of a product or service to the customer” writes Kalbach & Kahn. The idea is to be able to pinpoint the location in the business process where there is an overlap between the consumer and the company. This maximizes the value for both parties and allows for a hyper focus on that exact moment of intersection. Decreasing the noise between the customer interactions and keeping the experience seamless proves to not only be beneficial towards the customer but also increase value for the business. Once the business understands customer perception and loyalty they can begin to align their business goals. Kalbach & Kahn also note, “Mapping the steps in a production and consumption process is the best way to see opportunities for improvement.”
Several other design techniques come into play when mapping out the steps of the business process. Using a service blueprint to help structure the customer journey is the best way for a designer to visually see where the issues occur. Furthermore, mental model diagrams allow you to visualize where your business strategy aligns with the current user experience. Journey maps play a large role in the experience design, allowing to fully map out the beginning to end. This will include the first time a potential customer researches the company to the point where they decide to make the purchase. All these interactions reiterate the idea of ‘touch points’, providing an opportunity to reconstruct that interaction to a more positive one. The journey map defines the customer perception of the company and illustrates the amount of time invested in to their ‘relationship’ with a business. Each touch point may be different for each customer. Someone who tends to spend more time researching the internet prior to a purchase will need a more personalized experience tailored to their specific needs. Someone who skips the research portion and spends an extensive amount of time interacting directly with the company versus purely researching it.
By using these techniques, specifically alignment diagrams, benefits both sides of the transaction – the customer and the business. The PJIM article’s closing statement says, “These visualizations reveal value that can not only aid in the creation of products and services, but also improve changes in the business strategy as well.” The important takeaway is to consider all aspects of the relationship between a business and customer. By leveraging these diagrams, you can discover opportunities that increase your customer loyalty and benefit your business strategy.