RECAP: SFIMA Panel Discussion with Key Lime Interactive

Last month our CEO and Founder, Ania Rodriguez, joined the South Florida Interactive Marketing Association to discuss “Optimizing User Experience for Conversion”. She joined other panelists from Ion Interactive and HiConversion. Top takeaways from the event:
– You can find 80% of the issues with only 5 users
– Eye tracking can detect if call-to-action size and color make a difference in your conversion results
– Strong colors attract the eye, but if there is too much competing for the eye’s attention the people can get overloaded
– Do not put a search bar under the mega menu button or it will get lost and decrease your conversion rate
– Test and embrace user experience design to continually improve, solve and remain relevant in your space
– One great tool for quick usability test: KlueMobile

 

Your Environment Impacts Your Impression

by Kelley Parsons
Often when we think of the user-centered design process and the methods used to optimize a user’s experience, we think in terms of its utility to aid in maximizing design improvements for a device’s interface, or perhaps, its physical properties.  However, there are opportunities beyond this common application. If we consider that a user’s experience can be influenced by interactions that occur within a broader system or service.  We can also further note that the definition of an interface is the point at which two systems meet, we can then explore the possibilities of utilizing a user-centered design approach (and any number of methodologies) to assess the impact of the environment on user perceptions or experiences as they occur within that environment. To date, the results of many large studies have shown a strong relationship between the physical environment and the perceptions of its occupants. For example, when a doctor’s office waiting room was considered to be newer in appearance, had nice furnishings, artwork etc., patient’s perceived quality of care was positively influenced while their reported anxiety decreased.
When considering the applications of user-centered design and the impact of user experience, we think beyond its being a way to gauge user perceptions of a device interface and consider it as a possible means of assessing user perceptions of the space or ‘interface’ within which people are providing a particular service.

Food For Thought

Just as a poorly designed product interface can result in negative perceptions of the product as a whole, a poorly designed environment can result in negative perceptions of quality of service as a whole.

Consumer Testing in a Mobile World

Shopping, for me, has taken on a whole new form.
I’ve been browsing bridal registries at Pier 1 while waiting in the dentist office and purchasing new running shoes from Zappos while on the train.  Lately, I’ve even taken the opportunity to update my home grocery delivery list on my mobile phone while cooking dinner!  It’s been fantastic – more efficient shopping decisions supported by in-app reviews, free shipping offers and most importantly less time at the store…which translates to more time for other things.

Our clients are noticing this, too, because we’re seeing a drastic rise in the demand to put apps in front of prospective consumers before they launch.  Our retail clients want to exploit the interplay between store, online, and mobile channels in consumer outreach and they want to do it well.   With the holidays only being a short 5 months away and the holiday shopping season ramping up in a mere 2, retailers are expanding their mobile budgets and adjusting their second half of the year marketing plans to ensure they can meet the needs of users like me who would just rather not head to the store.

What kind of mobile testing is happening?
Feature priorities are broad and users’ expectations are demanding.  The trends in mobile are changing rapidly. Clients cannot simply take their traditional site and miniaturize it to fit on the screen of your smart phone or they’ll lag behind their competitors.

Let’s consider everything that a consumer can do from the palm of their hand these days:  text-to-list to add oneself to marketing lists, access location based deals, get feedback from their social networks about purchasing decisions, accurately compare pricing between e-retailers and local retail stores and this list goes on and on.  Consumers seek instant gratification and retailers have new avenues for branding opportunities to meet that instant search protocol that is becoming standard.

Our clients get it and they have expressed the need to get their offering right the first time.  (…before the app store makes them go through a lengthy resubmission process.)

Although there are the occasions where a template app can be used to showcase the clients’ offering, we’re finding that this is increasingly rare in the retail segment.   Clients are customizing and they’re considering their audience as a critical component to developing a successful solution.

What are we doing to help?
KLI specializes in primary research – we work to evaluate user behavior, blend our observations and user feedback with our expertise and deliver actionable recommendations to make things intuitive to the target audience.  So, as mobile expands, we need to continue to be forward-thinking as we gather data.

In an effort to help our clients evaluate user behavior across form factors and operating systems as they develop this critical mobile presence, we’ve found a few tools that help us move from the lab and into the wild.

  • The Spy Cam. In a nutshell, this is a pair of glasses with a small video camera mounted in the center between the two eyes – they look and feel like a geeky pair of sunglasses.
    When we’re using it:
    Several clients have the need to understand the interplay between their mobile shopping app and the physical store shelf.  In scenarios where the app offers reviews, or additional product information or helps comparative shop, users aren’t neglecting this tool.  So, we’ve used “the spy cam” to monitor this behavior without having to stand two feet away from them as they navigate a store aisle.  They’re more comfortable and we get more information to make informed generalizations about their behavior.
  • Mirrored Screen.  Depending on the smart phone, there is an HDMI out cable that can be used to mirror the screen on a PC.   We use this, combined with screen recording software to capture the navigation path of the user.
    When we’re using it:
    Sometimes the setting is such that we don’t want to observe first hand what’s going on because we may interfere with the users’ most natural behavior.  In this scenario we send the mirrored screen to a more comfortable viewing location so that we can see the navigation path as the user executes a task, explores freely, etc.   In many cases, we stream this mirrored screen to the client in tandem with our notes so that they can check-in freely as they wish to observe the data collection process.  Bringing our clients on board during data collection makes them feel like they’re more involved and increases the integrity of our reporting.
  • Diary Studies. We’ve setup easy to access blogs like tumblr, etc. for users to send screenshots, audio clips, quotes, thoughts, and more as they log their usage behavior.
    When we’re using it:
    In some scenarios we need data testing over time.  Take the airline industry study we did for example… from booking, to checking in, to changing seats, to boarding, the app is accessed at various time points.  It’s an effective delivery method for us to encourage users to log their experience at various time points so the entire service can be properly evaluated.

We’re also using mobile eyetracking solutions, split screen monitors to synchronize concurrent activities, in-lab mobile sleds and camera systems, on-screen simulators, and more depending on the research questions on hand.

To learn more about the presentation from the Big (D)esign 2011 conference in Dallas reach out to us at sales@keylimeinteractive.com

Engaging your Audience: Unlocking and Optimizing Multi-Screen Opportunities

We can’t imagine we’re alone as we notice a dramatic change in the needs of our customers.  It seems that rather than independently testing how users consume the lean-back broadcast experience and the lean-forward web and mobile experience as we did in the past, top brands are seeking our expertise to understand how these two mediums collide and complement one another.
With Nielsen reporting that 60 percent of people surf the web while watching TV, we certainly can’t blame them.  Consumers are hungry for a complete “infotainment” experience and are consuming media on multiple screens that target specific content, device or individual demographics.  Most importantly, though, these people still indicate a refusal to abandon traditional broadcasting altogether.  This leaves a lot for our clients to learn by observing and collecting data as users toggle their attention between the technology (e.g. iPad, laptop, or mobile phone) in their hand and that big HD flat screen on their wall.
TV is one, but what are the other screens?
This concept has evolved rapidly.  In a short time, we went from simply gaining a bit more information by using the digital menus that our cable providers deliver to being able to chit chat about what the stars have on at the Oscars in chat forums and via twitter feeds on the traditional web.  Now, we have specially designed applications, synched by sound, that are designed to simultaneously augment the viewing experience by promoting social and engaging experiences!  The second and third screen is alive and well and the delivery system is our laptop, tablet and/or smartphone.
Who is taking advantage? (…and who SHOULD be.)
As our investigative research continues, we can’t help but think there is still a lot of room for improvement as companies endeavor to blend screen one with the others.  Some have given it a shot but still haven’t found that sweet spot of allowing a passive and active experience to live in harmony, and some have yet to consider this opportunity.  Take Jeopardy for example.  I can only imagine that the viewing experience on Jeopardy would be enhanced with the ability to play along with the audience and compare myself to the contestants as they play live!  Sure, I can download their HD iPad app, but it wouldn’t be easy to respond to both the questions on the app AND participate on TV.  I don’t know about you, but they’d lose me on one of these interfaces and there’s always a chance that they’d lose me for good.   Others, like Disney, have pushed this to the next level.  With the release of their TRON and Bambi second screen app your iPad or laptop interacts with you along the same timeline as your movie.  The design promotes the synchronized companion experience that they’re seeking and they hang on to the viewership and therefore the ability to advertise to you on both channels.
But it’s not over.  The race is on to create a solution that executes this perfectly.
What is KLI doing to enhance these experiences?
One of our clients said it best:  “I want to create a unified and seamless user experience for my audience, regardless of how tech-savvy (or not) they may be”.  And it was born.  Appropriately, we’ve called this experimental design “Unified User Experience Research”.  We dig in and learn what users love and what frustrates them about splitting their attention between these screens.  We listen to and observe them, and we take their feedback and ultimately arrive at qualitative and quantitative data points to inform design – and put bigger smiles on the faces of the users AND the clients.  In this process, we’re helping our clients understand how to blend the channels, how to hook their audience and encourage use of the second channel even when after the credit screen has rolled on the primary broadcast.
The results of this work have been enlightening.  We’ve seen dramatic increases in retention and engagement!  Above all, we’re thrilled to be part of the process as this concept is optimized and evolves to become standard.
Take a look at these other second screen experiences:
Prime Time Audience:
ABC: Greys Anatomy Synchronized Experience
FOX Broadcasting for Bones & Glee
Sports:
NBA GameTime Courtside by NBADigital
News:
MSNBC’s Lean Forward Campaign
For Kids (or the kid-at-heart):
Disney: TRON and Bambi Second Screen
& Vanessa, a two-year old little munchkin loved by all of us at KLI, has a favorite interactive experience that keeps Dora the Explorer on her mind.  What’s better than watching Dora WHILE playing along with the Explorer on the iPad?