Five Key Elements for Successfully Managing an International Customer Research Project

by Elizabeth Kormesser

 

With any scenario there will be unforeseen changes that will impact a project. A key to success in project management lies in planning and mitigation of risks. In international projects, these are five techniques in order to ensure a successful project.

 

  1. Understand the Cultural Norms of the Countries

 

Before you begin a new project, it is important to understand the cultural norms of the region and city. Across global markets, there are certain idiosyncrasies that are critical to project success. A moderator from Spain may likely have a different vocabulary from one in Mexico. If you ask someone in Australia where the nearest parade is, they would direct you to a street, not necessarily a social event. I recommend spending a few moments before kickoff getting acquainted to the political climate, socio-economic considerations, geographic concerns, and holidays.

 

  1. Strengthen Your Partnerships in that Region

 

The best asset to ensure a successful project in a specific region is your partnerships. Having more than one trusted partner in each region will help provide the insight into specific cultural considerations, neighborhoods, pricing, and best practices. For example, for a study in Mexico a partner would provide insight into concerns about mobile data usage, and purchase of SIM cards in that area. Excellent communication, collaboration, and feedback are the key to a successful and strong partnership, both internationally and locally.

 

  1. Prepare Ahead for Technical Challenges

 

Each region has its own technological considerations, which may affect the success of a project. Certain countries have firewalls to prevent transmission of data or specific websites. Others may have a focus on mobile phone usage, and you may find it difficult to find a user with a PC. In this process, it’s important to review any potential roadblocks in technology, and address those in advance, or set appropriate expectations of the tech availability. Knowing ahead of time what things you have to adjust for, whether it be internet connectivity, use of specific tools, or local devices, are critical in order to have an international study go off without a hitch.

 

  1. Set Realistic Expectations with Stakeholders

 

I’d say this is one of the more challenging aspects of international projects. It’s both exciting and challenging to work with teams across the world. In our technical environment, the remote stakeholders love the idea of being able to be in the moment 10,000 miles away. As we strive to deliver this level of service, it can be a challenge in some areas where the world of high-speed Wi-Fi is not a reality. One key component of an international study is being transparent with the stakeholders about what is realistic in different markets.

 

  1. Focus on Successful Communication

 

If you have seen one theme around all of the tips above, they all involve successful communication. Communicating clearly and professionally with your colleagues, partners and stakeholders is essential. In international projects, there are so many moving pieces. Allowing information to slip, or failing to provide an important detail can lead to disaster if not addressed immediately. As an agilest, I personally like to check in with my team on a daily basis to ensure that any updates are communicated clearly to all parties.

 

POP: Prototyping Interactivity on Paper

POP: Prototyping Interactivity on Paper

UXPin-

by Troy Abel

Looking for a cutting-edge, quick and easy way to get your designs from concept to interactive prototype? Working in an agile design environment and need insight into the usability of your concept prior to wireframing? If you answered yes to either of these questions, the POP (Prototyping on Paper) is a design methodology and app you’ll want to check out.

Paper prototypes are not a new or novel concept to the IxD Designer; however, adding interactivity to these paper prototypes is rather new. Enter an amazing app POP. I discovered POP when I was designing a niche market yellow pages app for iOS with a fellow designer at a design bootcamp. We needed a quick, down and dirty way, to test the interactions of our interface. We wanted to validate our design decisions quickly prior to designing the wireframes. A fellow student introduced us to POP.

Using POP is simple. You download the app on your iOS, Android, or Windows mobile phone and start snapping photos of your drawing comps. You can then either work on a desktop/laptop or directly on your mobile phone adding ‘hotspots’ by drawing and dragging active areas and defining what action those hotspots should execute. Link pages together by assigning actions to these hotspots and build a functioning paper prototype of your app in minutes.

Take your concept one step further by using the built-in sharing function of POP. We decided to do some guerilla testing of our initial navigation structure and used the sharing function of POP to share our prototype with friends. We also used Key Lime’s mobile testing tool KLUE to record the interactions and video of the user while interacting with our product. These initial findings helped us tweak our design prior to building and testing wireframes.

Another great feature of POP is the ability to sync with Dropbox and integrate easily into your workflow. Drop photos of your pencil sketches into Dropbox and they immediately appear in POP’s app. Have photos from others working on the same app, share your Dropbox folder and have everyone drop their photos into Dropbox for immediate access to screens from all your team members.

POP is a great app for anyone who needs to quickly gain insight into their designs- heck they even have free downloadable sketch templates for all kinds of mobile devices! Have questions about prototyping on paper, or UX & IxD design in general? Reach out to me- troy@keylimeinteractive.com (UX Research Manager at Key Lime Interactive).

Global UX Research: How Do We Get the Most Out of Research in New Markets?

IMG_1029Global Research pros from Groupon, eBay, Google and Key Lime Interactive were seated on a panel at the International UXPA Conference event in San Diego in late June. They came together to share their words of wisdom for successful global user testing endeavors.

Their theme: Make it a priority to plan ahead AND be culturally sensitive/aware.

Infinite perspectives are available around the globe, spanning multiple languages, habits, patterns, cultural priorities, etiquette and more. The requirement to meet the needs of a diverse audience is clear, and with that comes diversity of your recruited panel. In a recent study that spanned four continents, Key Lime’s Eugenio Santiago, VP of User Research, noticed that the stakeholders in the research weren’t aware of the relevant needs of each country when they outlined their vision of a successful project. “That’s my job.” Eugenio stated. “I have to make sure that all of the nuances that organically associate with a culture are considered from the early stages of research design. I need to rely on strong in-country partnerships to bring the surface any minute detail that I may have overlooked.”

Key Lime leverages their UX Fellows global partnership for this. With a mission to make “international user experience and usability testing as easy and professional as domestic studies,” there are checklists in place to ensure success. Simple things ranging from proper power requirements, to considering the time of day you’re asking users to test, to understanding pace punctuality; customary greetings are all to be part of a successful testing experience.

Other panelists stressed the importance of building in time for debriefs and dialogue with all parties involved solidifies strong findings and reporting. The in-country perspective is invaluable when reporting user satisfaction.

When speaking with the audience, it was clear that international work was on the rise. Much of the feedback was that folks were already testing in a global setting, or in the process of preparing themselves for this leap. They happily walked away with what was the start of their own actionable checklist of considerations to be successful testing around the world. A few points to get you started as you build your own list: 

Consider Cultural Elements:

This goes beyond language. Customary greetings, pace, punctuality, and etiquette should be considered. For example: One panelist reported that during their first global foray they planned to field a study that investigated the way users interacted with a product in their homes in India. They created a study plan that included six thirty-minute home visits in a day, and presented it to their Indian Research Partner. He took one look and said “Oh no. Not possible.” Why? Because traffic wasn’t being considered. It was assumed that 50% of the day would be spent getting around, so three in a day was pushing it. Adjustments were made in advance vs. sweating it out; rearranging on the fly and failing to meet the schedule.  

Consider Technological Capabilities and Be Prepared: 

“You may run this exact study 355 days a year in NYC, but when you endeavor to replicate in a different country outside of the US on that one day, you can’t take the ‘little things’ for granted”, says Santiago. Wifi, power, keyboard setup, and a host of other things need to be considered. To overcome unforeseen challenges, the panelists advise to stay on the side of caution. “Backup web connectivity options if the facility can’t provide what you need.” Of course, there are times when that connectivity needs to be considered as PART of the test, but we need to do our best as researchers to isolate the technological variable to best influence design.”

Have a Contingency Plan: 

Eugene opened with a funny story about an awkward time when he experienced an in-country moderator and a client bang heads mid study. “My observation, even as a non-native speaker, was that these two had opposing viewpoints of the way this research was to go down, and they were making it known. By the end of the day I had to make significant changes to satisfy the client.” He had done his homework and let two other facilities and two other moderators know that Key Lime was in town testing, and that he may need their help if he runs into a pickle. That simple notification gave him an option to make a moderator change for the remainder of the study.  

Popular tweets during the talk #globalresearchpanel:

“Aha moment tips for global studies. Don’t forget your international power converters.”

“Schedule downtime to research when fielding for long 2-week periods.”

“Eugenio shares the importance of multi-tasking and using our partnership with @UX Fellows for global reach.”

@Google is experimenting with a new approach to shorten the study time since stakeholders want answers now.”

@eBay speaking about importance of translation and the challenge of emotional measures.”

 

More from the panel:

Anosha Shokrpour
Groupon
@anoshas
With 5+ years of experience in the field at eBay Inc. for most of her tenure and now at Groupon, Anosha has a deep understanding of the international e-commerce landscape that spans across developed and emerging markets.

Donna Tedesco
eBay Inc.
Donna Tedesco is a Senior User Experience Researcher at eBay Inc. She has experience using moderated and unmoderated studies for global research while working for in-house research teams over the last 13 years.

Chelsey Glasson
Google
Chelsey is a user experience researcher whose skills have impacted a wide variety of enterprise and consumer technologies at diverse companies including Google, Salesforce, Udacity and T-mobile. Motivated to help others avoid her early UX career mistakes, she often writes and gives talks on the topic of UX Careers.

Sin Lee Loh
eBay Inc.
Sin Lee Loh is a user experience researcher at eBay, currently focused on buyer experiences but previously focused on conducting research in Latin America and Russia. Sin most recently conducted ethnographic research in Brazil.

Eugenio Santiago
Key Lime Interactive
Eugenio Santiago is a ninja in user experience research helping the world’s most admired brands optimize their digital and product experiences. As Vice President of User Research, he manages the team of both qualitative and quantitative researchers. Eugenio has been recognized by clients for his ability to quickly spot patterns and provide actionable recommendations. Most recently, Eugenio’s focus has been in the areas of Mobile, Finance, and Retail while still maintaining a passion for sports and gaming.

No Reservations? No Problem – Competitive Report Reveals Which Last-Minute Hotel App Ranks #1

by Jennifer Knodler

It’s been a few years now, but I recall distinctly when the transition to mobile in the travel industry happened. I was in the midst of traveling often for business and I said to Sidra Michon, Product Usability Manager at KAYAK, that I felt like I needed to sort hotels by “Free access to print your boarding pass”. She chuckled at how real my problem was. A few months later, Brian Sullivan, then at Sabre, suggested to me that I wouldn’t need anything but my phone (my shiny new iPhone, that was) in the coming months.

Then, it was a domino effect. I could book my flight, complete a purchase for my luggage, use my phone as a boarding pass, book a hotel, check in, aggregate my travel itinerary, order takeout to my hotel room, hail a cab, use Wi-Fi on the flight and in the airport, map my route, even if walking in NYC. I could dictate emails while in transit, listen to webinars via conferencing software, check the CRM system for updates, get notified about travel changes and delays. The single most powerful tool that I had available was my smartphone. I didn’t need a wallet, a computer or a pen.

Today’s travelers are exactly as Moxie describes: “Tethered, Tolerant and Talking vs. Mobile, Multitasking and Messaging”. They need to be reached in different ways. Dana Bishop, primary report analyst and Director of Quantitative Research, was awed by the mad scramble of traditional travel companies to throw their hat in the “last minute arena”, as she puts it. It seemed that this Mobile, Multitasking and Messaging culture wants instant, satisfying and simple, too.

As a result, the Competitive Report Division of KLI, run by Bishop, recently announced a new report in our Competitive Index portfolio that focuses on overall functionality and experiences offered by today’s last minute hotel booking apps. Titled Last-Minute Hotel Booking Mobile Competitive Index Report, KLI reviews sixteen (16) apps including those designed specifically for booking last-minute travel as well as the top OTAs in the U.S.

This is more than an industry standard travel technology survey. KLI asks users traditional questions about their current behavior to understand trends, but they push to learn about the innovation that consumers are buzzing about, what they expect to see next, what barriers to a perfect experience exist.

“With many players in direct competition to secure a place to rest your head while traveling, the indecision about which booking agent or OTA to use can be paralyzing to the user.” says Phillip McGuinness, report contributor. “As with all of our reports, we survey the target audience to see what they need and want in terms of features and capabilities first. Then, we take those desires into consideration when comparing and ranking the apps, giving more weight to consumer’s top priorities.”

Apps in this assessment include: Airbnb, BookingNow, Expedia, Hipmunk, HotelPlanner.com, Hotels.com, HotelTonight, Hotwire, Jetsetter, Last Minute Travel Deals, Orbitz, Priceline, Room 77, Stayful, Travelocity and TripAdvisor.

The review examines their iPhone and Android apps (where applicable) and ultimately ranks the apps, awarding top rank to those who most effectively meet the consumer’s self-defined need.

Buyers receive a detailed report that identifies the survey results and the associated ranking of the 16 apps. They also benefit from detailed best-in-class features including screen prints and expert analysis. Opportunities for improvement are discussed as well as a new trends and innovation section where new concepts such as the use of an app to open hotel room doors or a mobile chat feature to communicate with hotel staff are highlighted.

“Differentiation such as the ability to set style preferences, access customer reviews, set filters, as well as view saved search history and favorites become apparent. Better, the impact that these features have on the user experience or the ability to meet user preferences is identified.” states Bishop. “Organizations crave both a way keep pace with what consumers want as they build their roadmap while also tracking and scoring themselves against the competition; to have a baseline that they want to beat as they continue to evolve. This offers them just that.”

Read the full press release here.
To purchase the published report, please reach out to Key Lime Interactive for more information here.

RECAP: Gaming Analytics Summit 2015

by Jonathan Knopf

The Gaming Analytics Summit held in San Francisco brought together a nice crowd of headliner video games such as Minecraft, Call of Duty, Destiny, Angry Birds, and Candy Crush. In attendance were the big gaming giants such as Sony PlayStation, Xbox, Activision, and Electronic Arts. Being an avid gamer and data analyst made this conference extremely informative. The topics ranged from in-game analytics to building a company structure that best handles big data. My focus at this conference was to see how the user’s voice was being heard in the video game development pipeline. Qualitative interviews meant very little to this group who focus more on big data and analytics, but some companies set themselves apart by emphasizing the importance of the user in maximizing their earning potential.

With so much data available from in-game selections, purchases, and behaviors; capturing and analyzing data in such volume has to be highly efficient, lightweight, and funneled into a visualization that is simple enough to consume and draw conclusions. Sega’s entire presentation was about the importance of simplicity and consistency in analysis and visualizations. It clearly demonstrated the challenges of presenting huge bar graphs in reports that are difficult to digest. Following Sega’s presentation, I noticed a theme: Big Data, Big Results, Now What? Attention was placed on displaying data, but not on determining the next course of action.

Candy Crush’s presentation also grabbed my attention. The presenter offered one listener a choice between a mobile power pack and a Rubix cube. The listener chose the Rubix and the speaker said, “now that we know what he chose we can determine some things.” I spoke up during Q&A. “My question throughout the presentation was ‘Why did he choose the Rubix? Doesn’t understanding ‘why’ make your content delivery algorithms more relevant?” He was a bit perplexed and said they just try to do their best to analyze the data they have to learn about users. I responded, “Wouldn’t it be easier just to ask?” It seemed that there was little attention paid towards why users behave the way they do. All focus was placed on A/B testing to determine the best conversion rates. While this method may work, it also presented a very wasteful practice of blind A/B testing.

Just when I thought the user was being completely left out, Alex Leavitt from Sony PlayStation emphasized the importance of User Research in his presentation. He mentioned that his focus was on “Game Science”, which is comprised of game analytics, user research, and gaming design. He continued that integrating user research data into the design process is critical to challenging developers’ design intuitions. The slides shown in the picture demonstrate the need for user research to be experience focused, data informed, and player driven; but also that it should be interwoven into the entire development cycle.

The smoking gun to tie everything back came in a case study of Angry Birds development company, Rovio. This study focused on re-activating gamers that have not been playing as frequently. More activity means more chances they will pay for something in-game. The solution was relevant content. Behavioral patterns, feedback, and ratings were used to better personalize the in-game rewards and messaging, which significantly improved conversion rates and reactivation. Minecraft followed suit by emphasizing the importance of building gamer personas to better understand users. The use of gamer personas by Minecraft demonstrated a big data trend for personalization. Personas may not give the details of every type of user, but it does create a personal connection to a type of users that may be a large portion of your customers. Personas can help narrow the gap between advertising and intrusion. Knowing the needs of the gamer and serving them relevant content or preferred in-game rewards makes a game more addicting and more profitable.